RPG Maker Asset Converter
A downloadable tool for Windows
Buy Now$3.00 USD or more
This tool will easily convert previous RPG Maker sprite sheets from VX-MZ into Unite ready sprite sheets.
This is perfect for those with lots of DLC to transfer to Unite or for asset creators who want to still create assets in the previous RPG Maker setups, but then convert them quickly to Unite.
Tutorial for use in on my YouTube channel, link is on the right, enjoy!
Change log:
- v1.2 added preferences, ability to name exports, 1px border, and _stripN suffix options
- v1.1 fixes the character (actor 1 or 8) by adding the transparency pixels recommended in the web manual
- v1.0 initial release and was based on the closed beta material requirements at that time
Purchase
Buy Now$3.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
RPG Maker To Unite Asset Converter v1.2 32 MB
RPG Maker To Unite Asset Converter v1.1 32 MB
RPG Maker To Unite Asset Converter v1.0 32 MB
Development log
- v1.2 is out with additions!28 days ago
- A5 and B-E are stilling working as intended35 days ago
- v1.143 days ago
Comments
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Hello this might be unusual but do you have a tool / tutorial that can convert WolfRPG tiles to RPG Maker format? Thanks.
It appears that A5 tiles and B-E tiles need to be 98*98 not 96*96 in size so the format for those doesn't work. A1 through A4 work . RN i just do those tiles my self but the whole process is extremely time consuming.
I will look into the A5 B-E exports, they were working great when I launched this tool and was beta testing Unite.
Hello!
So I went back and double checked and so far my A5/B-E exports are turning out exactly like they have it.
For example:
Here is a tile of mine that is already imported into Unite (so it's the one the Unite mapping tool uses):
Then here is a tile already imported tile that comes with Unite (again the one the mapping tool uses):
Both are 98x98 with 1px borders.
I think what is happening is this:
Now that I remember, the beta was 98x98 with us providing a 1px border ourselves (one reason I made this tool). So they must have made the process easier by only needing to upscale and cut (96x96) and not provide the 1px border because it will be handled on import. With that said, my method still works, so they must have kept the legacy check for it internally.
Now I might be missing something so please let me know if I am!